Archive for the ‘Uncategorized’ Category

Sega Light Phaser to Atari XG-1 Adapter

08/05/2010

The Sega Master System was released in 1986 in North America. It came with a light gun called the Sega Light Phaser. In 1987 Atari released the XE Game System, which is technically a repackaged Atari 8 bit computer with a detachable keyboard and it was marketed as a video game console. It also came with a light gun, the Atari XG-1.

Both systems were the direct competitors of the Nintendo Entertainment System (NES), which started its life in 1983 as the Nintendo Family Computer in Japan, and was later redesigned and released in the rest of the world as the NES in 1985.

The NES came with a light gun known as the NES Zapper and a pack-in game Duck Hunt, which used the light gun. As direct competitors, Atari and Sega’s offerings also came with light guns and light gun games.

While Nintendo’s gun is a simple light detector, both Atari and Sega guns are specialized light pens. They work by detecting the passing of the electron beam in front of their sights, sending an electric pulse to the computer when this happens, allowing it to determine the exact screen coordinates where the gun is pointed at. Sega games like Shooting Gallery take advantage of this superior detection method by displaying bullet holes on the background to represent your misfired shots in their exact positions. Nintendo’s gun can only detect if you’ve hit the (lit up) target, and nothing else. (more…)

Dream Mary on a Budget

21/11/2009

Dream Mary (also called Fancy Mario) is a “special” version of the 1985 NES/Famicom classic game Super Mario Bros. It can be commonly found on pirate Famicom multicarts as Fancy Mario, and rarely on single game cartridges as Dream Mary. It has a bizarre scrolling effect in which the screen splits in half: the right half is unchanged but the left half of the screen displays what’s way ahead of you, on the next screen.

This gives for an interesting and bizarre gameplay experience. Every element that appears on the left half of the screen isn’t solid – you can fall down into ghost pits, seemingly stand up in midair, inside pipes or knock on invisible blocks.

Mario's having a bad dream, and it's not because of Wart.
Mario’s having a bad dream, and it’s not because of Wart.

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Murphy’s Law applied to Video Game Collecting

17/10/2009

Ah, Murphy’s Law. It rules every aspect of our universe. In its simplest form it can be stated like this:

“If anything can go wrong, it will.”

More comprehensively,

“Whatever can go wrong will go wrong, and at the worst possible time, in the worst possible way.”

Nobody’s exempt from Murphy’s Law. Everybody’s got their story about how a quick and simple problem turned into an eternal and impossible one, or how something that was very unlikely to happen, happened – with disastrous consequences. Study hard for a test, and the teacher won’t show up.

Murphy’s Law has been applied into almost every field of  science and knowledge, like electronics, aerospace engineering, etc. Inspired by a recent thread on Famicom World, I’m going to use my personal experience to apply Murphy’s Law into one of my favorite hobbies: Video Game Collecting.
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FIRST POST

31/08/2009

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